Real-time web experiences
Let people explore what flat pages cannot explain.
We design browser-based 3D viewers, configurators, simulation interfaces, and visual systems that make complex products, spaces, and data more understandable and actionable.
01 / Business challenge
The problem behind the technology.
Interactive 3D succeeds only when asset pipelines, interaction, loading, rendering budgets, device capability, and accessible alternatives are treated as product constraints—not postponed until optimization.
02 / What we build
Capabilities assembled around the outcome.
The exact mix follows the product, data, risk, and operating environment—not a fixed technology package.
Product configurators and guided exploration
Industrial, scientific, and medical visualization interfaces
Simulation and digital-twin dashboards
GLB and glTF asset pipelines
Performance-aware WebGL experiences and fallbacks
03 / Typical use cases
Where this capability creates leverage.
- Explore a product before purchase or manufacture
- Configure options with visible constraints
- Visualize equipment state or spatial data
- Present a simulation through an understandable interface
- Guide users through a technical 3D model
04 / Delivery approach
Reduce uncertainty in the right order.
- 01
Define the decision 3D needs to improve
- 02
Prototype interaction with representative assets
- 03
Set device, loading, polygon, texture, and memory budgets
- 04
Build the asset and application pipeline together
- 05
Test performance, accessibility, controls, and fallbacks
05 / Technology context
Standard tools, selected for the system.
Technology choices are validated against team capability, security, cost, integration, and long-term ownership.
- WebGL
- Three.js
- Babylon.js
- GLB / glTF
- React
- TypeScript
- Blender pipelines
- Shaders
- Web workers
- Performance profiling
06 / Relevant engineering references
Systems worth studying.
Independent open-source and research projects, clearly attributed and examined for transferable engineering lessons—not presented as NexLoomix client work.
07 / Connected capabilities
Most products cross disciplines.
08 / Questions
Before an engagement begins.
Will 3D work on mobile devices?
It can, when the experience and assets are designed for a realistic device range. We define budgets, progressive loading, quality tiers, and fallbacks instead of assuming desktop hardware.
Do you create every 3D asset?
We can coordinate asset requirements and processing pipelines. Asset creation, scanning, CAD conversion, licensing, and production scope are confirmed separately for each project.
Is 3D always better than video?
No. 3D is justified when exploration, configuration, spatial understanding, live data, or user control creates value that a simpler medium cannot.
3D Interactive Experiences
Bring the business problem.
We will help define the right first decision, the necessary evidence, and a credible path to a working product.